Mtg if Opponent Plays a Spell in End Step Do You Get Priority Again After the Stack Resolves

Without further ado, let united states of america begin. We shall showtime with the ground level. Ground in Magic is the Priority system.

Priority

Priority is an imaginary license to perform certain actions. It is granted to the role player by the game at sure moments of the turn.

If a role player doesn't have priority, he or she may do something only if instructed past the game rules or any specific result. Generally, the game wonders if a player wishes to have an activity merely when information technology issues him or her the "license to perform an action".

After gaining such a "license", the player may use it on any of the four following actions:

  1. perform a special activity,
    such equally turn a Morph or a manifested card confront up, play a land, suspend a card etc.;
  2. bandage a spell;
  3. activate an ability;
  4. refuse to take an action — pass.

In cases ane-3, the game will issue a new "license" to that aforementioned player, after running all State-Based Actions (SBA) and putting onto the stack all triggers that triggered since the last effect of priority.

If the player passes, priority (with all the same due procedure of running SBA and planting piles of triggers on the stack) will be issued to the side by side player in turn order, unless each thespian has passed in that lodge.

If they have, the upper chemical element of the stack resolves.

If the stack is empty, the game will move its pointer to the next stride or stage. Thus, the game takes us from one moment of time to another according to our wishes — with due weather condition met, a new footstep or stage will begin at some point for certain.

The organization of passing priority is described in rules 116.three-4:

116.3.  Which player has priority is determined by the following rules:

116.3a. The active player receives priority at the offset of most steps and phases, later on any turn-based actions (such as drawing a carte during the depict step; see rule 703) take been dealt with and abilities that trigger at the commencement of that phase or step take been put on the stack. No player receives priority during the untap step. Players commonly don't go priority during the cleanup step (see rule 514.3).

116.3b. The active histrion receives priority after a spell or power (other than a mana power) resolves.

116.3c. If a player has priority when he or she casts a spell, activates an ability, or takes a special action, that histrion receives priority afterward.

116.3d. If a thespian has priority and chooses not to take whatever actions, that player passes. If any mana is in that thespian'south mana pool, he or she announces what mana is in that location. Then the next role player in plough order receives priority.

If you add together 116.4 here:

116.4. If all players pass in succession (that is, if all players pass without taking any actions in between passing), the spell or ability on peak of the stack resolves or, if the stack is empty, the phase or step ends.

then you obtain the following blueprint for a game involving two participants:

pattern for rule 116.3

It's important to understand that while a spell is beingness cast or is resolving, while activating and resolving abilities, and while performing turn-based deportment (such as declaring attackers of blockers) none of the players has priority, meaning that without any special reasons, players may not cast spells or actuate abilities at that moment.

A role player may cast a spell without having priority only if an effect allows or instructs to do so. For case:

Mana abilities may be activated past a role player without having priority if he or she is playing a spell or activating an ability that crave a mana payment; or if an upshot or the rules instruct to pay a cost with mana:

In society to give priority forward, a actor needs to pass. Of course, in actual games players do non usually mouth every pass. We wouldn't be playing the game if such boring procedures were compulsory. For this reason, players utilise tournament shortcuts that speed upwards the game ensuring mutual understanding of what is happening.

Stack

The Stack is a common zone for all players (at that place is just one stack in all Magic game types except for the Grand Melee format where there may be several Stacks), merely similar the Battlefield or the Exile zone.

The Stack ever exists (but, of course, information technology may be empty). It is not created nor does information technology disappear; it cannot resolve. If you lot hear things like "new stack" or "resolve the stack", that'south irreverence! ;)

Only spells and abilities, activated and triggered, may exist on the Stack. Effects never appear on the stack!

Some long time agone gainsay impairment used to go to the stack too, but that time has long passed.

The Stack has two principle features:

  1. Everything that's on the stack is in a strict gild, and will go out the stack in the opposite lodge: came last, goes first. To model this behavior nosotros tin can picture a transparent jar where we put spells and abilities in a… well, stack :) Nosotros can only reach the bottom element afterwards resolving everything that's above it. However, a spell or ability may exit the stack without resolving; in this case, they are "extracted" from whatever office of the stack, for instance, by beingness countered or exiled.
  2. The game constantly watches the state of the stack without ever paying attention to other game zones (with the exception of the Library, but for simply i matter: whether the player is able to draw a card).

Newer objects are added on top of the stack. Incidentally, some of these objects require the stack to exist empty at this point (such as creature spells). It is absolutely normal when one or more than objects of the stack resolve and leave information technology, some remain in it, then some more spells or abilities are added to it.

For instance, if the cunning opponent plays Demigod of Revenge, it is wise to first resolve the Demigod's trigger (which will go to the stack in a higher place the Demigod spell itself), and then Cancel information technology to counter the Demigod that's still on the stack. Otherwise, you volition detect yourself upset.

When fixing an infraction chosen missed triggered ability, the approximate may place the missed trigger into an advisable identify on the stack. Note specifically that this situation is not dictated by the game mechanics. Such deliberate managing of the stack is available only to judges, not to players.

Phases and steps

Each player has his or her own turn. In Two-headed Giant, the squad shares turns, i.e. all players of one team have common steps and phases of each turn of theirs.

A turn consists of phases. Some phases are divided into steps.

Outset stage:

  • Untap step
  • Upkeep step
  • Draw step

First (precombat) chief stage

Combat phase:

  • Kickoff of combat pace
  • Declare attackers step
  • Declare blockers step
  • Combat harm step
  • End of gainsay step

Second (postcombat) master phase

Terminate phase:

  • End of turn step
  • Cleanup step

Some fourth dimension ago, the divergence between a phase and a step was immense, considering mana would stay in the pool (improvised container where mana is stored after being generated) until the end of a phase, and so burn away by dealing mana-fire. Now mana disappears without dealing any impairment at the terminate of each stride(!). Withal, information technology is important to learn the turn structure well. I had a case when a candidate showed relatively good level of rules knowledge but failed the interview solely past entrirely confusing all names of phases and steps.

The combat phase will be analyzed in item.

Homework

During what phases or steps do players not receive priority?

Solution ⇓

In whatsoever case during the untap pace, and ordinarily during the cleanup stride. It is oft omitted that players become priority during draw stride and may play spells and activate abilities. Simply the cleanup step is rather peculiar. Usually nothing happens in this stride, merely if SBA are generated or triggers happen, priorities are issued. Exceptions are listed in CR #514 (CR = Comprehensive rules, i.east. the complete rules of Magic)

What is the deviation between a phase and a stride?

Solution ⇓

A phase may consist of steps.

NB: The mana puddle is emptied at the end of each pace or phase, without whatever impairment to the player.

What phases practise non have steps?

Solution ⇓

The principal phase, and the chief phase again.

From game point of view they are identical.

Why was the wording "at end of turn" changed to "at the kickoff of the cease step"?

Solution ⇓

Because players often confused "at cease of turn" with "until end of turn". Besides, this style the wordings of triggers happening in the upkeep step and in the terminate step look the same.

"At the beginning of the cease pace" used to announce a specific moment of time, a point on the time scale — the starting time of the end of turn pace, and was used only for triggered and delayed triggered abilities. "Until stop of plow" signifies the length of existence of a continuous effect that will terminate in the cleanup step (!).

Why will a token produced past Kiki-Jiki, Mirror Breaker at the end of turn step of its controller not dice this plow?

Solution ⇓

The next time the moment described equally "at the start of the end pace" arrives will be at the beginning of the opponent'due south end of plough. But and so will the controller of the token cede it.

What happens if attackers are not declared at the declare attackers step?

Solution ⇓

If no creatures are declared attackers, the declare blockers pace and the combat damage step are skipped. The game volition forward us straight to the cease of combat pace.

More details about the combat phase.

What deportment do not use the stack?

Solution ⇓

405.6. Some things that happen during the game don't use the stack.

405.6a. Furnishings don't go on the stack; they're the event of spells and abilities resolving. Effects may create delayed triggered abilities, yet, and these may go on the stack when they trigger (see rule 603.7).

405.6b. Static abilities continuously generate effects and don't become on the stack. (See rule 604, "Handling Static Abilities.") This includes feature-defining abilities such every bit "[This object] is reddish" (meet rule 604.three).

405.6c. Mana abilities resolve immediately. If a mana ability both produces mana and has another effect, the mana is produced and the other outcome happens immediately. If a player had priority before a mana ability was activated, that thespian gets priority after information technology resolves. (Come across dominion 605, "Mana Abilities.")

405.6d. Special actions don't utilise the stack; they happen immediately. See dominion 115, "Special Actions."

405.6e. Plow-based actions don't use the stack; they happen automatically when certain steps or phases brainstorm. They're dealt with earlier a player would receive priority (see dominion 116.3a). Plow-based actions also happen automatically when each pace and phase ends; no role player receives priority afterward. See dominion 703.

405.6f. Land-based deportment don't use the stack; they happen automatically when sure conditions are met. Encounter rule 704. They are dealt with before a thespian would receive priority. See rule 116.5.

405.6g. A thespian may concede the game at whatsoever time. That player leaves the game immediately. Run into rule 104.3a.

405.6h. If a player leaves a multiplayer game, objects may leave the game, finish to exist, change control, or be exiled as a outcome. These deportment happen immediately. See rule 800.4a.

When do the State-Based Actions (SBA) happen?

Solution ⇓

704.three. Whenever a histrion would get priority (see rule 116, "Timing and Priority"), the game checks for any of the listed conditions for country-based deportment, and so performs all applicable country-based deportment simultaneously as a single event.

If whatsoever state-based actions are performed every bit a upshot of a check, the check is repeated; otherwise all triggered abilities that are waiting to exist put on the stack are put on the stack, then the check is repeated.

Once no more state-based actions have been performed as the result of a check and no triggered abilities are waiting to be put on the stack, the advisable thespian gets priority.

This process besides occurs during the cleanup step (come across dominion 514), except that if no land-based actions are performed as the issue of the step'south first check and no triggered abilities are waiting to exist put on the stack, then no player gets priority and the footstep ends.

Can a player bandage a card for its Madness cost every bit she discards it during her cleanup step? Why?

Solution ⇓

She sure tin can. Because discarding a card with Madness starts a triggered ability and further on following the description of cleanup step :)

I turn Vesuvan Shapeshifter face upwards, choosing to copy an opponent's Mogg Fanatic. Can the opponent sacrifice the Fanatic in response? What happens to the Shapeshifter in that case?

I have no cards in manus. In procedure of resolving Civilized Scholar's ability, I draw a Lightning Bolt. May I cast it?

Solution ⇓

You cannot. In process of resolving an ability, neither player receives priority including you. So you cannot bandage a carte du jour.

May the active player play something in his declare attackers pace earlier declaring attackers?

Solution ⇓

He cannot. He volition get priority only after attackers have been alleged. The same matter happens in declare blockers step: first, blockers are declared, and then triggers are put on the stack, then priority is received.

Find the fault in the video:

Solution ⇓

You may actuate the mana ability of Gemstone Caverns in 1 of two cases:

  1. if y'all have priority (which you don't have in the video since you proceeds priority for the showtime fourth dimension only afterward your opponent passes in his upkeep step);
  2. if the rules or an effect instruct y'all to pay an a cost with mana (that doesn't happen either).

So, from this betoken onwards, the creator of the video is speaking balderdash. It cannot exist done.

Read the rules and have fun!

Translated by Witas Spasovski

evansotham1952.blogspot.com

Source: https://cantrip.ru/en/mtg-judge/priority.shtml

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